JOURNALS / BOOKS
- Kazuma Aoyama et al. 2024. Neural Stimulation Interfaces. Corona Publishing. 176 pages. https://www.coronasha.co.jp/np/isbn/9784339026924/ (Chapter 4, Safety of Electrical Stimulation)
- Koichi Araake*, Michinari Kono*, Eiji Iwata, and Norio Sasaki. 2021. Playful Engagement for Public Spaces: A Case Study on a Mall Escalator. Proc. ACM Human-Computer Interaction (PACMHCI). 5, ISS, Article 498 (November 2021), 19 pages. DOI: https://doi.org/10.1145/3488543 *Contributed Equally
- Michinari Kono, Takumi Takahashi, Hiromi Nakamura, Takashi Miyaki, and Jun Rekimoto. 2018. Design Guideline for Developing Safe Systems that Apply Electricity to the Human Body. ACM Transactions on Computer-Human Interaction (TOCHI), 25, 3, Article 19 (June 2018), 36 pages. DOI: https://doi.org/10.1145/3184743
- Michinari Kono, Takayuki Hoshi, and Yasuaki Kakehi. lapillus bug: Creature-like Behaving Particles Based on Mid-Air Acoustic Manipulation and Interaction with them. Journal of The Virtual Reality Society of Japan, Vol.19, No.4, pp.615-624, 2014. DOI: https://doi.org/10.18974/tvrsj.19.4_615
- Michinari Kono and Yasuaki Kakehi. tamable looper: Creature-like expressions and interactions by movement and deformation of clusters of sphere shaped magnets. Journal of The Virtual Reality Society of Japan, Vol.18, No.3, pp.297-304, 2013. DOI: https://doi.org/10.18974/tvrsj.18.3_297
INTERNATIONAL CONFERENCES (Full & Short Papers)
- Michinari Kono, Naohiko Morimoto, and Ryoichi Kaku. 2022. VCPoser: Interactive Pose Generation of Virtual Characters Corresponding to Human Pose Input. In 28th ACM Symposium on Virtual Reality Software and Technology (VRST ’22). Association for Computing Machinery, New York, NY, USA, Article 7, 1–10. https://doi.org/10.1145/3562939.3565640
- Michinari Kono, Osamu Kabashima, Norio Sasaki, and Junichi Yamaoka. 2020. Pre-Eating Play: Fabrication Experiences for Playful Human-Food Interaction. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’20). Association for Computing Machinery, New York, NY, USA, 160–168. DOI:https://doi.org/10.1145/3410404.3414228
- Naoki Kimura, Michinari Kono, and Jun Rekimoto. 2019. Deep dive: deep-neural-network-based video extension for immersive head-mounted display experiences. In Proceedings of the 8th ACM International Symposium on Pervasive Displays (PerDis ’19). ACM, New York, NY, USA, Article 22, 7 pages. DOI: https://doi.org/10.1145/3321335.3324932
- Naoki Kimura, Michinari Kono, and Jun Rekimoto. 2019. SottoVoce: An Ultrasound Imaging-Based Silent Speech Interaction Using Deep Neural Networks. 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19), ACM, New York, NY, USA, 10 pages. https://doi.org/10.1145/3290605.3300376 (Honorable Mentions) [preprint]
- Michinari Kono, Takashi Miyaki, and Jun Rekimoto. 2018. In-pulse: inducing fear and pain in virtual experiences. In Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology (VRST ’18), ACM, New York, NY, USA, Article 40, 5 pages. DOI: https://doi.org/10.1145/3281505.3281506
- Michinari Kono, Yoshio Ishiguro, Takashi Miyaki, and Jun Rekimoto. 2018. Design and Study of a Multi-Channel Electrical Muscle Stimulation Toolkit for Human Augmentation. In Proceedings of the 9th Augmented Human International Conference (AH ’18). ACM, New York, NY, USA, Article 11, 8 pages. DOI: https://doi.org/10.1145/3174910.3174913
- Michinari Kono, Takashi Miyaki, and Jun Rekimoto. 2017. JackIn Airsoft: localization and view sharing for strategic sports. In Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology (VRST ’17). ACM, New York, NY, USA, Article 3, 4 pages. DOI: https://doi.org/10.1145/3139131.3139161
- Michinari Kono, Hiromi Nakamura, and Jun Rekimoto. 2017. Intentiō: power distribution through a potentialized human body. In Proceedings of the 8th Augmented Human International Conference(AH ’17). ACM, New York, NY, USA, Article 6, 10 pages. DOI: https://doi.org/10.1145/3041164.3041175
- Michinari Kono, Takayuki Hoshi, and Yasuaki Kakehi. 2014. lapillus bug: creature-like behaving particles based on interactive mid-air acoustic manipulation. In Proceedings of the 11th Conference on Advances in Computer Entertainment Technology (ACE ’14). ACM, New York, NY, USA, Article 34, 8 pages. DOI: https://doi.org/10.1145/2663806.2663850
INTERNATIONAL CONFERENCES (Other Tracks)
- Kohei Toyoda, Michinari Kono, and Jun Rekimoto. 2019. Shooting Swimmers Using Aerial and Underwater Drone for 3D Pose Estimation. 2019 CHI Conference on Human Factors in Computing Systems (CHI’19), International workshop on Human-Drone Interaction (iHDI’19), 4 pages.
- Natsuki Hamanishi*, Michinari Kono*, Shunichi Suwa, Takashi Miyaki, and Jun Rekimoto. 2019. Fibritary: Rotary Jet-Spinning for Personal Fiber Fabrication. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI EA ’19), ACM, New York, NY, USA, 6 pages. DOI: https://doi.org/10.1145/3290607.3312934 (Late Breaking Work) *Contributed Equally
- Michinari Kono, and Jun Rekimoto. 2019. wavEMS: Improving Signal Variation Freedom of Electrical Muscle Stimulation. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces Workshop on Human Augmentation and its Applications (IEEE VR ’19). 4 pages. https://arxiv.org/abs/1902.03184
- Kohei Toyoda, Michinari Kono, and Jun Rekimoto. 2019. Post-Data Augmentation to Improve Deep Pose Estimation for Extreme and Wild Motions. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces Workshop on Human Augmentation and its Applications (IEEE VR ’19). 5 pages. https://arxiv.org/abs/1902.04250
- Naoki Kimura, Michinari Kono, and Jun Rekimoto. 2018. Using deep-neural-network to extend videos for head-mounted display experiences. In Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology (VRST ’18), ACM, New York, NY, USA, Article 128, 2 pages. DOI: https://doi.org/10.1145/3281505.3283398 (Poster)
- Natsuki Hamanishi*, Michinari Kono*, Shunichi Suwa, Takashi Miyaki, and Jun Rekimoto. 2018. Flufy: Recyclable and Edible Rapid Prototyping using Fluffed Sugar. In Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion (IUI ’18). ACM, New York, NY, USA, Article 27, 2 pages. DOI: https://doi.org/10.1145/3180308.3180335 (Demo) * Contributed Equally
- Michinari Kono, Yasuaki Kakehi, and Takayuki Hoshi. 2013. lapillus bug. In ACM SIGGRAPH Asia 2013 Art Gallery (SIGGRAPH Asia ’13), 2013. http://digitalartarchive.siggraph.org/artwork/michinari-kono-yasuaki-kakehi-takayuki-hoshi-lapillus-bug/ (Exhibition)
- Michinari Kono and Yasuaki Kakehi. 2012. tamable looper: creature-like expressions and interactions by movement and deformation of clusters of sphere magnets. In ACM SIGGRAPH 2012 Posters (SIGGRAPH ’12). ACM, New York, NY, USA, Article 25, 1 pages. DOI: https://doi.org/10.1145/2342896.2342928 (Poster)
DOMESTIC CONFERENCES
- Hirona Maeda, Michinari Kono, and Junichi Yamaoka. A Proposal on a Food Printing Method with Edible Beads. Interaction 2021, 2021. (Poster)
- Jun Rekimoto, Naoki Kimura, and Michinari Kono. SottoVoce: Silent Speech Interaction with Ultrasound Imaging and Deep Neural Networks. Interaction 2019, 2019. (Peer Review)
- Takayuki Hoshi, Michinari Kono, and Yoichi Ochiai. Acoustic Manipulation of Microparticles by Standing Wave in Vicinity of Vertical Wall. ROBOMECH 2015, 2015. (Poster)
- Michinari Kono, Takayuki Hoshi, and Yasuaki Kakehi. lapillus bug: Mid-Air Actuation and Interaction with Particles Based on Acoustic Levitation. Entertainment Computing 2013, pp.41-46, 2013. (Presentation)
- Michinari Kono and Yasuaki Kakehi. Controlling Patterns and Interactions for Movements and Deformations of the tamable looper. Entertainment Computing 2012, pp.411-416, 2012. (Presentation)
- Michinari Kono and Yasuaki Kakehi. tamable looper: A Proposal on Creature-like Expressions and Interactions by Movement and Deformation of a Cluster of Sphere Magnets. Interaction 2012, pp.759-764, 2012. (Demonstration)
AWARDS AND GRANTS
- Ministry of Economy, Trade and Industry: Innovative Technologies 2019 Award
- ACM CHI 2019, Honorable Mentions
- Tateishi Science and Technology Foundation, Research Grant A, 2019.4~2020.3, 2,667,000 JPY (Withdrawn due to move of affiliation)
- The Japan Society for the Promotion of Science (JSPS) Research Fellow DC1, 2015.4~2018.3., 7,200,000 JPY Scholarship + 2,800,000 JPY Research Grant.
- IPSJ Yamashita SIG Research Award 2014
- Mori Foundation, 2014.4~9., 228,000 JPY.
- Keio University SFC STUDENT AWARD 2013
- The 17th Japan Media Arts Festival Jury Selections
- Entertainment Computing 2013 Best Paper Award
- Mori Foundation, 2013.4~2014.3., 132,000 JPY.
- Entertainment Computing 2012 Honorable Mentions of The Society for Art and Science
EXHIBITIONS
- Humanized Canon. School oF the Future Festival, 2020.2, Tokyo, Japan
- ACT-90S. Ars Electronica Festival, 2019.9, Linz, Austria
- lapillus bug. Earth Lab, The Polytechnic Museum, 2016.6~2016.9, Moscow, Russia
- lapillus bug. Materia prima, LABoral, 2015.11~2016.5, Gijon, Spain
- lapillus bug. Ars Electronica Center, 2015.2~2015.10, Linz, Austria
- lapillus bug. Open Space 2014, NTT InterCommunication Center (ICC), 2014.9-2014.12, Tokyo, Japan
- tamable looper. Ars Electronica Future Innovators Summit, 2014.9, Linz, Austria
- lapillus bug. Ars Electronica Future Innovators Summit, 2014.9, Linz, Austria
- tamable looper. Open Space 2014, NTT InterCommunication Center (ICC), 2014.6-2015.3, Tokyo, Japan
- lapillus bug. Japan Media Arts Festival Kushiro Exhibition, Kushiro Art Museum, 2014.2, Hokkaido, Japan
- lapillus bug. The 17th Japan Media Arts Festival Exhibition of Award-winning Works, The National Art Center, 2014.2, Tokyo, Japan
- lapillus bug. SIGGRAPH Asia 2013 Art Gallery, Hong Kong Convention and Exhibition Center, 2013.11, Wan Chai, Hong Kong
- tamable looper. Ishikawa Yume Miraihaku 2012, Ishikawa Industry Exhibition Pavilion, 2012.11, Ishikawa, Japan
CONTRIBUTED REVIEWS
- CHI 2026, 2025, 2024, 2023, 2022, 2021, 2020
- IEEE VR 2020, 2019, 2018
- UIST 2025, 2021, 2020, 2019, 2018
- TEI 2024, 2019, 2018, 2017
- VRST 2024, 2023, 2022, 2021, 2019, 2018, 2017
- CHI Play 2021, 2018
- DIS 2021, C&C 2021, ICAT-EGVE 2019, CSCW 2018, ISS 2018, MobileHCI 2018, ISWC 2020-2018, SIGGRAPH Asia 2021/2018 (E-tech), SUI 2017
- IPSJ/TVRSJ Journals (in Japan)
COMMITTEE CONTRIBUTIONS
- The Virtual Reality Society of Japan (VRSJ) Arts and Entertainment (A+E) Committee Member, 2024.4~
- The Virtual Reality Society of Japan (VRSJ) Arts and Entertainment (A+E) Committee Secretary, 2021.4~2024.3
- The Virtual Reality Society of Japan (VRSJ) Neural Stimulation Interface (NSI) Committee Secretary, 2019.1~
- Coordinator of The University of Tokyo Open Labs (Co-located Event of UIST 2016) link
- 1st Asian Workshop on User Interface 2016 (AUI 2016), Local and Proceedings Chair
- The Virtual Reality Society of Japan (VRSJ) News Letter Committee, 2016.4~2020.3